- What did you make?
I started creating the platform and scripting the falling objects. I also worked in my own scene. created a kind of own platform and tested what worked and what didn't. And then added later in the MainGame. I also created the start scene credit scene. And made some fine tweaks to the game so that it functioned properly.
- How did this go?
At the beginning it was a matter of seeing how it all worked and how the tasks were going to be divided. But I picked it up quickly and managed to finish the platform with the artist's prefab in the 2nd week.
- What would you do differently next time?
Using the artist's prefab, I took the origin and not a clone. So even if he changed the prefab, I lost everything from my platform.
- How did it work together in the team?
Actually quite good at the beginning, we were able to divide the roles well, but after the 2nd week the motivation had dropped for most of them, so we left some things behind in terms of communication and cooperation.
- How did the making of the game go?
The pace was good in the beginning, but after a while it slowed down a bit, causing a few mistakes to be made, one of which meant that we could almost start from the beginning again. Last week we picked it up again by creating a fun working game.
- What would you do differently?
Communicate faster and better with my team as I sometimes kept them waiting a bit. Also more decision-making skills with what everyone needs to finish after a sprint.