Bulldozer was a collaborative school project I participated in, where I gained valuable experience in teamwork and its importance in creating a successful game. During this project, I focused on improving my coding skills and contributing to the game's development. I worked closely with designers and other developers to integrate gameplay mechanics, solve technical challenges, and ensure smooth functionality.
This project taught me how to communicate effectively within a team, balance creativity with technical problem-solving, and adapt to feedback quickly. It gave me a better understanding of the full development pipeline and strengthened both my programming skills and my ability to collaborate in a professional setting.
Reverberation Outer Space is the most ambitious and polished game I have created so far. It was incredibly rewarding to apply everything I’ve learned this year—combining programming, design, and creativity—into a project that feels like a real achievement.
Throughout development, I focused on building engaging gameplay mechanics, optimizing performance, and making sure the experience felt smooth and fun for players. This project pushed me to problem-solve on a higher level and showed me how much I’ve grown as a developer in a short time.
It represents a milestone in my journey, and I’m proud of how it showcases both my technical skills and my passion for creating games.